Infestor The Infestor is an offensive spellcaster, meaning that its abilities are used to harm enemy units rather than support the player's units. It can be built after the Zerg player has an Infestation Pit. Infestors have three...
Read moreHydralisk Den The Hydralisk den bears only a superficial resemblance to the nests of the once-peaceful Slothien from which the Hydralisks evolved. The slime-covered walls of this uncomfortable place contain all the knowledge needed for a swarm cluster to...
Read moreGreater Spire The Greater Spire is one of two Zerg Tech Tree buildings that are available after the completion of Hive. After Hive is completed, a Zerg player may choose to upgrade their Spire to a Greater Spire....
Read moreEvolution Chamber The Evolution Chamber is a structure in the Zerg Tech Tree which requires a Hatchery before it can be morphed. The Evolution Chamber is the research center for Melee Attacks, Missile Attacks, and Ground Carapace. Like...
Read moreExtractor The Extractor is the Zerg building from which Drones collect Vespene Gas. The Extractor is the Zerg equivalent to the Terran Refinery and the Protoss Assimilator. Competitive Usage Besides being the fundamental Zerg building for collecting the...
Read moreNydus Worm The Nydus Network is a tier-two Zerg building that is used to move units quickly around the map. It requires a Lair to build and can create Nydus Worms. A Nydus Worm can be built anywhere...
Read moreCreep Tumor The Creep Tumor is a dedicated creep-generating building initially spawned by Queens. After a brief initialisation phase after placement, the structure automatically burrows and begins generating creep. The Creep Tumor must be placed on existing creep,...
Read moreHatchery The Hatchery is the heart of any Zerg Cluster. Not only does it serve as a resource gathering point and central processing facility, but it also produces the larvae from which all other Zerg are spawned. Larvae are constantly...
Read moreSpawning Pool The Spawning Pool is the first Zerg tech building; it unlocks Zerg's basic fighting units - Zerglings. Building the Spawning pool also unlocks the Lair, Roach Warren, Baneling Nest, Spine Crawler, Spore Crawler and the Queen....
Read moreBaneling Nest The Baneling Nest is a Zerg building that enables a Zerg player to build and upgrade Banelings. The only upgrade available at the Baneling Nest is the Centrifugal Hooks; which increases Baneling movement speed. Overview The...
Read moreWINGS OF LIBERTY This page will be revised soon. First of all, however, we dared to come up with a complete solution. You can get help and further information about the campaign from our mission overview . Raynor's...
Read moreArmory The Armory is a Terran tech building that requires a Factory to be built. It unlocks the Thor and Hellbat units at the Factory and the Level 2 & 3 Infantry upgrades at the Engineering Bay. It...
Read moreSupply Depot The Supply Depot is a building constructed by Terran for the purpose of providing supply. Each Supply Depot raises the Terran's supply cap by eight. Supply Depots are also used for strategic purposes, typically for walling. Another use for them is...
Read moreSensor Tower The top analysts in the Terran military all agree that knowledge is power and that intelligence can often be the key to victory. The Sensor Tower is an important tool for monitoring enemy troop movements at long...
Read moreStarport The Starport is the Terran production building for air units. It requires a Factory before it can be built. It can be lifted off. Usage Initially, the Starport can only produce Vikings, Medivacs, or Liberators, one at...
Read moreMissile Turret The Missile Turret (or Turret for short) is a Terran defensive building, which once constructed will attack flying units and buildings. It cannot be lifted off. It is also one of the modes of detection for...
Read moreRefinery The Refinery is the gas extraction building for Terran. When constructed on top of a Vespene Gas Geyser, it allows the Terran player to collect Vespene Gas by sending SCVs into it. SCVs collect 4 gas at a time and return...
Read moreEngineering Bay The Engineering Bay (commonly abbreviated as E-Bay) is a building constructed by Terran for the purpose of improving infantry weapons and armor. It also allows the player to construct Missile Turrets, so building an Engineering Bay...
Read moreCommand Center Command Centers are the nerve centers of all Terran outposts. Originally developed by the Confederacy as mobile resource processing centers for their prospectors, today's command centers can still move under their own power to the nearest mineable...
Read moreBarracks The Barracks (Rax for short) is the infantry production building for Terran; allowing them to build Marines, Marauders, Reapers and Ghosts. It is commonly used as part of a Terran wall-in and can be lifted off the...
Read moreGhost Academy The Ghost Academy unlocks the Ghost unit, which can be built from the Barracks. The Ghost Academy can research upgrades for Ghosts and can arm itself with a Nuke that can be deployed under a Ghost's...
Read moreFusion Core The Fusion Core is a 3.5 tier building that allows the Battlecruiser to be built at the Starport. The Fusion Core requires a Starport to be built and can research Weapon Refit, the upgrade for Battlecruisers...
Read moreFactory The Factory is one of the advanced Terran tech buildings that allows Terran to build Hellions, Hellbats, Widow Mines, Siege Tanks, and Thors. The Factory requires a Barracks before it can be built. The Factory can be...
Read moreBunker The Bunker is a Terran static defense building that is very useful for protecting infantry units and Walling Off. The Bunker can be repaired by SCVs. The Bunker's Salvage ability makes Bunkers a cost-effective option for panic...
Read moreAuto Turret The Auto-Turret is a temporary and immobile structure deployed by the Raven at the cost of 50 energy. It automatically attacks nearby air and ground targets that come within its range. Once deployed, the Raven can...
Read moreWarp Gate The Warp Gate is a unit producing structure for the Protoss, capable of warping in ground units. Warp Gates provide an ability unique to the Protoss: the rapid creation of units at any location on the...
Read moreGateway The Gateway is a unit production structure for the Protoss, responsible for warping in ground units. Gateways can be warped in by a Probe only within range of the Psionic Matrix, and only if the player controls...
Read moreTwilight Council The Twilight Council is a structure on the Protoss Technology Tree, which requires a Cybernetics Core before it can be warped in. The Twilight Council enables research of the Charge, Blink and Resonating Glaives upgrades. It...
Read moreTemplar Archives The Templar Archives is a structure on the Protoss Technology Tree that unlocks the High Templar spell caster unit and the Psionic Storm upgrade. The Templar Archives requires a Twilight Council before it can be warped...
Read moreForge The Forge is a structure in the Protoss Tech Tree, which requires a Nexus before it can be warped in. The Forge is the research center for Ground Weapons, Ground Armor, and Shields upgrades. It also unlocks...
Read moreRobotics Facility The Robotics Facility is a unit producing structure for the Protoss, which requires a Cybernetics Core before it can be warped in. The Robotics Facility can produce the Observer, Warp Prism, Immortal, and, after a Robotics...
Read moreRobotic Bay The Robotics Bay is a structure on the Protoss Technology Tree that unlocks the Colossus and the Disruptor units at the Robotics Facility. It also contains three upgrades for Robotics Facility units: the Gravitic Boosters speed...
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