Dark Turn Description: So we made our way to the forbidden archive world of Zhakul. There the triumvirate of enigmatic keepers awaited us. And in the shadows, something else was watching us...lurking. Requirements: - After completing the Harbingers of Doom mission ,...
Read moreHarbingers of Oblivion Description: Raynor, the Bloodhounds of the Void are approaching. I transfer my memories - the essence of my being - into this crystal... that you will see what I have seen... that the future... may not...
Read moreSupernova Description: Moebius has reestablished itself after the Zerg drove them from their old seat. They also seem to have located the location of another artifact, on a nice little planet called Typhon. Main Objectives : - Clear the...
Read moreMoebius factor Description: Seems your Queen of Blades figured out who's paying us to collect all the artifacts. Moebius' boss, Dr. Narud, says the Zerg are attacking the research center on Tyrandor. He can't evacuate his people until they've gotten all...
Read moreCompletely Screwed Description: Those of Moebius want us to retrieve another artifact from a dead planet called Xil. Apparently they sent their team of specialists there - but lost contact two days ago. Bad luck I would say. We'll get a...
Read moreWhen Two Quarrel Description: The Moebius boys think there is another artifact on a planet called Monlyth. It is said to be guarded by Protoss - fanatics who call themselves Tal'darim. Now don't get sentimental because you think they're your...
Read moreInsights Description: The encrypted documents we found on Korhal indicate that the League operates a secret bioweapons laboratory on an orbital platform on Castanar. If the league has a nasty surprise in store for us there, I'd like to...
Read moreSpecial message Description: We have the Odin in our possession, now we can use it to lead the attack to take over the UNN studios on Korhal. Once the Odin knocks out their defenses, we'll start broadcasting. People will still...
Read moreEngine of Destruction Description: The footage we decoded in the Adjutant's memory proves that Mengsk ordered the massacre on Tarsonis. Now all we have to do is publish these recordings. Mira Han gave us a tip that might be useful. The...
Read moreThe Great Train Robbery Description: We've received reports of a new League salvage operation on Tarsonis. They have put a large number of supply trains into service and have taken minimal security precautions for them. If we can intercept the...
Read moreCutthroat Mission Description: We still need to access the aide's cache that we found on Tarsonis. Our old partner in the mercenaries, Colonel Orlan, is an expert in League code-cracking. If our information is correct, he should still be in...
Read moreGhost for all Cases Description: Tosh's facility for phantoms is located on Avernus Station. If we meet there, then we can shut it down forever. I've identified three facilities critical to his operation. Our first destination is the Jorium Camp. Next we...
Read moreBreakout Description: New Folsom is ripe, man. Anyone who has ever risen up against Mengsk is being held captive in there. If we release all the prisoners, he won't even know what's happening to him. Let me know when we can...
Read moreThe Jungle Description: On Bel'Shir there is a rare gas that the Protoss call "Breath of Creation". They consider it a gift from their gods. We call it Terrazine, and it's worth a fortune to the right person. Of course, if...
Read moreDancing Marines Description: I hear the mighty Jim Raynor is back on the road...and short on cash. The planet Redstone has the most valuable resources in the area... and when the Zerg invaded, the Kel-Morian Combine packed up and...
Read moreHaven's Fall Description: My people have established a colony on planet Haven. All went well for quite a while, but now all radio traffic has stopped. They no longer answer on any frequency. We have to go there and see what...
Read moreA Safe Haven Description: My people have established a colony on planet Haven. All went well for quite a while, but now all radio traffic has stopped. They no longer answer on any frequency. We have to go there and see...
Read moreEpidemic Jim, refugees from all over the sector are using Meinhoff as a staging point. But with so many people in one place, a previously unknown epidemic is spreading through the camps. Please - my people need help! We must do...
Read moreEvacuation All ships receiving this transmission... The Zerg are invading Agria. The league let us down. We're just a small farming colony. We need to evacuate before we get overrun. If you receive this message, please help us!"...
Read moreZero Hour Now that the artifact has been secured, you must wait for it to be taken away at Backwater Station before you can leave Mar Sara. Transporters are already on their way. Caution advised - League security forces can...
Read more The Outlaws Thanks to your efforts, Mar Sara is now the scene of open revolt against Arcturus Mengsk. According to former convict Tychus Findlay, the League has come to Mar Sara to recover an alien artifact. Acquiring this artifact should...
Read moreLiberation Day Backwater Station is the League's logistics hub on Mar Sara. Destroying the League's rule here will thwart Emperor Mengsk's plans for the entire planet. Requirements: - None Main Objectives - Destroy the League Logistic Center. -...
Read moreUltralisk Cavern The zerg ultralisk cavern is a shelled structure in which there are numerous high-radiation deposits and other dangerous substances. It is in this extremely hostile environment that the ultralisk gains its toughness. In addition, it provides...
Read moreSpiny Crawler The Spine Crawler is a Zerg static defense structure that deals 25 damage to ground units with a 5 point damage bonus to armored units. Although similar to the Sunken Colony, the Spine Crawler has the...
Read moreSpore Crawler The Spore Crawler is a Zerg base anti-air static defense structure, which deals 15 points of damage to air units and has the ability to detect cloaked units. Although similar to the Spore Colony, the Spore...
Read moreRoach Warren The roach warren is a zerg structure in StarCraft II. It allows roaches and ravagers to be spawned. It is designed to simulate the humid, mountainous depths needed to create roaches and ravagers. Roach warrens enhanced...
Read moreInfestor The Infestor is an offensive spellcaster, meaning that its abilities are used to harm enemy units rather than support the player's units. It can be built after the Zerg player has an Infestation Pit. Infestors have three...
Read moreHydralisk Den The Hydralisk den bears only a superficial resemblance to the nests of the once-peaceful Slothien from which the Hydralisks evolved. The slime-covered walls of this uncomfortable place contain all the knowledge needed for a swarm cluster to...
Read moreGreater Spire The Greater Spire is one of two Zerg Tech Tree buildings that are available after the completion of Hive. After Hive is completed, a Zerg player may choose to upgrade their Spire to a Greater Spire....
Read moreEvolution Chamber The Evolution Chamber is a structure in the Zerg Tech Tree which requires a Hatchery before it can be morphed. The Evolution Chamber is the research center for Melee Attacks, Missile Attacks, and Ground Carapace. Like...
Read moreExtractor The Extractor is the Zerg building from which Drones collect Vespene Gas. The Extractor is the Zerg equivalent to the Terran Refinery and the Protoss Assimilator. Competitive Usage Besides being the fundamental Zerg building for collecting the...
Read moreNydus Worm The Nydus Network is a tier-two Zerg building that is used to move units quickly around the map. It requires a Lair to build and can create Nydus Worms. A Nydus Worm can be built anywhere...
Read more